Saturday
High Noon





The frontier of Saratoga is bloody and unforgiving. Punishment is a way of life. There’s no reward for dodging difficulties. If you want to win, you have to chew some lead and spit some blood, but to the victor go the spoils. So heel up, pick your posse and you just might make it out alive.
High Noon is a tactical combat board game set in a fictional Wild West universe. Take control of your posse as they look to seize the day with the most gold at the end of 12 rounds, or as the last posse standing.
Saturday the 24th
12:30pm EST - 2pm EST

Faction Fighters





Faction Fighters is a 2-player competitive card battling adventure with unique simultaneous selection and thematic area decks. Lead a team of fiercely cute creatures to discover the mystery of the Power Orbs, crush the competition, and become the area champion!
Only Fighters from the same faction (same color) can be played together in a round. Tactical hand management is the key to outwitting your opponent and claiming the most valuable treasures. Timing is everything as you bluff or bolster your way to victory!
Saturday the 24th
2pm EST - 3pm EST

Battle For Goldenstar





Lead a duet of Bounty Hunters through fierce battles to seize the almighty “Goldenstar” battleship!
Battle for Goldenstar is a 2-5 players, asymmetric, area-control, deck building Board Game, come to our presentation to play it before it's release and have a chat with one of the game's developers.
Saturday the 24th
3pm EST - 5pm EST

Takyon: a time travel board game





Takyon is a time travel game in which players will have to adjust time to try and gather religious, cultural, scientific, warfare, environmental and future technologies, so they can bring them to other places in time and space. The game missions can be of the kind of giving nuclear bombs to French Revolutionaries or teach the Roman Empire the ways of Pastafarianism!
In this strategic worker placement game, each change to the time continuum will create a paradox that can block a continent for further time travel, until it is cleaned (or it has so many paradoxes it is blocked permanently). With their time machine pieces, the players will be able to perform actions like move time, move the agents between continents, sell technologies to the Time Museum, clean Paradoxes, acquire new missions o gather future technologies. Moving time will affect all players simultaneously, as their time machines are time-locked.
Saturday the 24th
5pm EST - 7pm EST

Sunday
Skeptics





Skeptics is a 1-4 player, cooperative ghost-hunting game where you play as paranormal investigators, who form a team trying to prove the existence of ghosts that haunt an environment by gathering evidence of the paranormal.
Players race against the clock rolling dice to match icons to Search, Reveal, and Solve Clues. Each Clue will lead one step closer to revealing the Ghost. Environment Cards are drawn at the stroke of midnight which may have hazards and conditions that will impede the players’ progress. Investigators win if the existence of the Ghost can be proven in time, but fail if time runs out.
Sunday the 25th
12pm EST - 2pm EST

Library Labyrinth





A co-operative game for 1-5 players. You've accidentally unleashed a magical curse in the library; the shelves have started moving, and the books have started coming to life around you!
Build a team of famous fictional and historical women to help you to put escaped literary terrors back where they belong. Can Mary Seacole and Pollyanna defeat the Kraken? Could Athena and Cheng Yat Sao take down the Triffids?
Match skill symbols to capture terrors, and move the maze tiles to navigate around the Library Labyrinth.
Sunday the 25th
2:30pm EST - 3:30pm EST

Skeptics





Skeptics is a 1-4 player, cooperative ghost-hunting game where you play as paranormal investigators, who form a team trying to prove the existence of ghosts that haunt an environment by gathering evidence of the paranormal.
Players race against the clock rolling dice to match icons to Search, Reveal, and Solve Clues. Each Clue will lead one step closer to revealing the Ghost. Environment Cards are drawn at the stroke of midnight which may have hazards and conditions that will impede the players’ progress. Investigators win if the existence of the Ghost can be proven in time, but fail if time runs out.
Sunday the 25th
4pm EST - 6pm EST
